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With an intricately clever story filled with love, hate,
revenge, and chalk, and heightened by an abundance in imaginative
imagery bordering on visceral assault, Day Watch manages to
cement itself in the rare circle of sequels that surpasses
their predecessors in quality and entertainment. And as the
perfect companion piece to his previous sci-fi fantasy, Night
Watch, Timur Bekmambetov succeeds magnificently. The good
versus evil storyline is more prominent this time out, and
with the same dark and moody atmosphere (punctuated frequently
by bouts of refreshingly bizarre humor) but sporting crazier,
more refined special effects and action sequences, Day quickly
eclipses Night.
Futuristic Moscow is a place secretly populated by two sects
of vampires (Light and Dark) that have long been honoring
a shaky truce of peace. Picking up where the first film left
off, Anton's (Konstantin Khabensky) son Yegor (Dmitry Martynov)
has joined the side of evil, upsetting the delicate truce
between the two sides, but not destroying it. Now the side
of good has their own Great Other in the form of Svetlana
(Mariya Poroshina), and as Anton assumes the task of training
her, he also falls in love with the hopeful savior. Still
desiring bloodshed, the Dark leader Zavulon (Victor Verzhbitsky)
frames Anton for murder and uses Svetlana's feelings for him
to create a climactic confrontation with Yegor to ignite a
war that will leave the world in darkness. Luckily for the
forces of good, there's a fateful piece of chalk that can
save them all.
While the synopsis may leave an eyebrow raised, Day Watch
manages to organize its bevy of wondrously strange concepts
into a surprisingly cohesive storyline; though viewing of
its predecessor is strongly recommended. A rather simplistic
plot of good versus evil lies at the heart of this epic fantasy,
but director Timur Bekmambetov's exponential layers of fictitious
history, modern mythology, and futuristic anomalies construct
a complexity that may leave anyone who blinks for a second
too long scratching their head in confusion. Though both films
require a suspension of disbelief as well as a rain check
on most explanations of the phenomena that populates this
gothic world, it's astonishingly easy to accept due to the
fantastical nature of everything presented. There are several
levels of attuned awareness in each force, the laws of gravity
and physics rarely remain intact, and human transformation
into animals is a common occurence. Once introduced to the
bizarre elements and loose laws that govern the possible and
blur the line of plausible, it's far more beneficial for enjoyment's
sake to stop questioning any realism and just accept the oddities
that reign. It is fiction after all. Like the Matrix, anything
can happen so long as that character believes in it; so too
can mindboggling events occur in the Day - the difference
being the audience's willingness to accept it.
Though some may negatively critique the complex storytelling
foundation upon which the film stands, it would be far harder
to justify an ill word against the insanely creative visuals
that seem nothing short of inspired. Even if fatal flashlights,
using telephone wires as bullwhips, or driving cars along
buildings isn't your thing, there's still pounding car chases,
exploding buildings, massive battles, and a yo-yo ball of
hate-fueled death to vie for your approval. Nonstop movement
saturates the film (whether it's an omen or a curse is up
to you to decide) and keeps the relatively long running time
from halting the pace. Frenetic motion can be witnessed in
everything from the camerawork, to the editing, to the subtitles.
Even the slow-motion sequences barely feel like a change.
The unique usage of moving and morphing captions that almost
act out the very actions they represent adds to the breakneck
speed, but serves as a reminder to the tragedy of reading
subtitles during a movie as visual as this one. And of course
said visuals provide an unpredictable display of unrelenting
imagination - from a truck crashing through a semi to the
hyper-kinetic speed of second level gloom, one can never be
too sure what they'll see next.
Another vast improvement over its predecessor is the ample
amount of quirky, bizarre humor. Dimitri Kiselev's choice
of cuts combined with some truly awkward moments, and Tibur's
appropriately inappropriate imagery make from some laugh-out-loud
moments - something unexpected but entirely welcome from the
normally macabre fantasy. Highlights include a freefall tango,
a wimpy parrot-like henchman, and an unlikely body switch
that inevitably leads to a shower sequence that begins in
a bathtub and ends on a waterfall.
If you knew you could only make one movie before you died,
you'd cram every last one of your ideas into it, whether they're
good or bad. One might get the feeling that Bekmambetov was
under a similar mindset as Day Watch is so jam-packed with
insane concepts and ideas ranging from parallels to the Matrix,
the Force, and Lord of the Rings to vampires mixed with shapeshifters
mixed with jedi. What sets Day above Night is the higher success
rate of this culmination of ideas; not all of them are perfect
in their outcome, but far more can be categorized as innovatively
unique rather than absurdly inconceivable. Basically, what
works is far greater than what doesn't, a ratio much less
positive in Tibur's previous chapter. And combined with a
compelling time-altering love story set against the powers
who seek to destroy the world, even relatively asinine concepts
like a piece of chalk that can change its user's past, start
to fit in with the rest of the surrealistic overtones that
lace the whole affair. With all the presumably unanswerable
questions raised in this futuristic Moscow, my only one is
where will the third film go from here? I wouldn't expect,
or want, a simple answer.
- Joel Massie
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