Mike and Joel Massie from www.MoviePulse.net recently had the
opportunity to sit down and chat with Director Brad Bird and Producer
Brad Lewis from Pixar's upcoming animated feature Ratatouille.
MoviePulse: About how many people did it take to create
Ratatouille?
Brad Bird: Probably around 400 or 500 people.
Our credits go on and on in the movie and we kind of went crazy
this time thanking everyone at Pixar.
Brad Lewis: And it took over six years.
MP: You’re quoted in Time Magazine as having said
“Great voices inspire great animation.” And you have
some great voices in this movie. Explain how you picked your voice
cast.
BB: I entered this movie as director kind of
late. I was asked to come on the project a little less than a
year and a half ago, so several characters had been cast before
I got there. Famous people like Ian Holm, Brian Dennehy, and Brad
Garrett were already on board and there were also some Pixar people
who happened to have perfect voices, like Lou Romano who did Linguini.
He was production designer on The Incredibles. And Pete Sohn is
a young, very gifted story guide and animator who worked on Iron
Giant and Incredibles and he did the voice of Emile, who is Remy’s
brother. So those guys are in-house and they were already involved
in the project and I didn’t see any reason to change what
was perfect. I re-cast a couple characters and there was a lot
of difficulty in casting Remy and I heard Patton Oswalt on the
radio and I thought he’d be perfect. I brought Peter O’Toole
on and when I was first writing the character of Anton Ego that
was the voice I heard in my mind and I was just hoping that he
would say yes and he did. But Janeane Garofalo we cast after I
came on and she does Colette and a lot of people can’t even
recognize her because she so completely disappears into this role,
which is a testament to how great an actress she is, and I’m
really happy with the voice track on this film because it put
the challenge to the animators to come up to the quality and be
inspired by the voices – and I think they did.
BL: I think this is the full spectrum too. It’s
got legendary great actors like Ian Holm, Brian Dennehy, and Peter
O’Toole, and almost first time actors like Lou and Pete,
who are very good, and comedians who can act like Brad Garrett,
Janeane Garofalo, and Patton Oswalt. We try to find the voice
that’s right for the character. We don’t look outside
first and then figure out how the character can fit into a personality
or a legendary actor. We do the reverse.
MP: In a lot of animated movies there’s a physical
resemblance between the animated character and the voice. In this
one, not so much.
BB: Well, I think that that’s lazy. It’s
easy to get a famous person and then draw a character that resembles
them. I just think that’s somebody who doesn’t really
want to work and imagine the character from the inside out. They’re
just kind of hoping to draft on someone else’s momentum
and to me that’s just lazy filmmaking.
MP: Ian Holm as Chef Skinner is one of the greatest characters
ever created in animated movies.
BB: He was designed when I came on board and
I think that the first drawing that really kind of nailed him
was by Carter Goodrich. He’s this wonderful illustrator
that has worked on several Pixar films. He’s a freelance
guy and does covers for the New Yorker and stuff like that, and
he did lots of the first sketches for these characters and his
first sketch of Skinner really had a lot of those qualities.
MP: What was your favorite part of making Ratatouille?
BL: I have to pull back to about 30,000 feet
on it, and having worked on it for almost six years with four
or five hundred people; it’s a test of perseverance for
everyone involved and I think that under duress you find out the
true character of who you work with. We assemble lots of really
talented people but you don’t really know what you’ve
got until they’re all together and put to the test and this
is one of the harder films we’ve ever made and I’m
proudest and feel the best about all these incredible people,
whether it’s the actors or the crew that just stuck with
it. So the greatest thing is getting such an incredible crew together
to accomplish this movie.
BB: For me, the thing that was most enjoyable
was the stealth nature of the movie for me because it began as
a really good idea and it was like a really great toy that everyone
loved but no one knew quite how to play with. So I was brought
in to kind of solve some problems that were persistent, and at
the beginning I knew we had to hit deadlines and we had to start
animation on a certain date, so there was a lot of fear and stress.
But as I got into the film and started finding solutions that
made sense to me, I got closer and closer to the film and ended
up feeling very attached to it and very involved with it, and
certainly the film could not look the way it does A.) if they
hadn’t had a great foundation that Jan Pinkova laid and
B.) had all this work preceding my arrival, but also C.) when
I added a bunch of elements to the story the crew was so good
at immediately getting to that stuff. If you were clear on what
you wanted they could get it for you and they’re probably
the greatest crew of talent on the face of the earth.
MP: Were there any scenes that didn’t make it into
the movie that you might have created or concepts that you didn’t
get to flesh out for the final product?
BB: Actually no, not for me. There were many
sequences that we created during the time that it was developed
that didn’t make it into the movie, and some of them were
pretty cool, but my challenge was to clear the storyline out because
there were too many storylines and too many possibilities and
directions for the movie to go. I had to figure out what the most
important aspects were to focus on, and for me I didn’t
have time to try anything that might not work. I had to go full
steam ahead because all the time to think about it had been used
up. So that was really frightening, but in retrospect it was really
exhilarating and I think the movie has a certain spontaneity because
we were really changing it up to the last second and just running
with the ball.
MP: Were you aware when you were starting the movie how
much it was going to advance the tech and how much smoother the
animation was going to look as opposed to what has gone before
it?
BL: It was six years ago and you look at the
scope of your film and we knew it would be about rats and we knew
we needed the rats to be able to move in certain ways. Pixar’s
never really done a film with four-legged critters in it to any
great extent, so I was excited because some of Disney’s
great classical animated films have critters running around like
this. We threw down to the tools group, who writes our code because
it’s all proprietary software, that we need this to be phenomenal
so we actually experimented for about a year in sort of a dead
end, but it was always going to be promising and something special.
Brad Bird made several things work that weren’t working.
We figured that once we got them outfitted correctly with the
right technical setup so that they could squash and stretch beyond
what’s been done before in animation, that in the hands
of a director like Brad who knows animation inside and out, that
it would be phenomenal. As far as the food looking great, we hoped
we would pull it off and I think we did. I think appetizing food
in a film like this is a surprise and if people come out hungry,
which I’ve heard has happened, then that’s a testament
to that.
BB: They had a million little breakthroughs
that were well underway by the time I came on board and what it
meant for me was having more colors to paint with. The rigs were
very hearty, the rigs essentially being the instruments the animators
could play, and there were more possibilities for expressions,
and the faces were very mobile. The fur was working really well
so that it didn’t hide expressions. Sometimes you animate
the characters somewhat naked and hairless and you get all this
stuff happening beautifully so you can see it and then you put
the fur over it and you can’t see it. They were so smart
about how they designed the hair so that it actually amplifies
the expressions and it was a pleasure to work with. The tools
group gave the animators Stradavariuses to play and then it’s
up to the animators to be great musicians.
MP: Do you prefer working with animated films over live
action?
BB: I don’t. I think that they’re
both great. I think that it’s all film and too much is made
of how you use the language. It’s all the same language,
and you’re still dealing with close-ups, and medium shots,
and long shots, and tracking shots, and the rhythm of editing
and music and color and design and acting and all of those things
are the language of film and it’s just how you get it on
film that’s slightly different. But to me it’s all
film and I love it all.
BL: I wouldn’t argue with any of that,
but the only other prism I would give you on it from my perspective
is that we spend so much time in story in animated films, that
for me personally, telling really good stories has a permanence
to it that I love being a part of, and it almost seems luxurious
– it’s not necessarily – but we spend a lot
of time getting that right and for me as an artist, that’s
what I love about animated films - that time to really keep crafting
and make a great story. And sometimes in live action I don’t
know if you get that same opportunity and that much time.
BB: That’s true and also in live action
a lot of times you’ll look for locations and you may add
a few things, but you kind of find a place, and with animation
the thing that’s hard about it, but ultimately very rewarding,
is that every single thing you have to design and so you’re
making choices constantly. And if you make good choices you get
a really rich film that you can see a number of times and find
new things in every time you see it.
- Joel Massie
Read
the Ratatouille Movie Review HERE!
Read
the Janeane Garofalo and Patton Oswalt Interview HERE!